Mightier

Emotional regulation through play

Mightier

Mightier is a small team so I work in different parts of engineering regularly. Gameplay, tools, performance; you name it. Our main project is an RPG designed to teach kids about principles of Cognitive Behavioral Therapy. Here are some samples.

RPG

Think Pokemon, but with cards. Sample shows a battle starting and playing a few attacks.



Hatch new creatures and grow your team

Cutscenes

Sample cutscene, built on top of Unity’s Timeline system.



Tool example: shows an NPC moving and delivering a few lines. The text system supports localization in 6 languages (including Right-To-Left for Arabic)

Prototype

About a week into prototyping.


3rd Party Game Support

Mightier has 27 games inside of it, you can see them here: Mightier Games

In addition to maintaining our existing library, my work involved adding several games to Mightier:

  • Air Hockey
  • Race the Sun
  • Runaway Toad
  • Unpossible
  • You Must Build a Boat